This week, we gathered in the basement studio to talk about geeky media we plan to consume over the next month or so. There are video releases, movies, tabletop and video games, television shows, and even one book! We may not have managed to touch on everything but we get pretty solid coverage on most topics. If we missed something, we hope you will enlighten us in the comments!
This week, we sat down with Tony Miller and Ronn Bauman to watch “Dark Dungeons,” a faithful adaptation of a Chick Tract of the same name. For those unaware, Chick Tracks are fundamentalist comic books and the makers of the film got permission to adapt this particular comic as long as they did not produce something satirical. Instead, they produced something far more entertaining. The four of us watched the film and then recorded a episode that started with our response to the film and then moved into our thoughts on religion, performing and, above all, gaming. Our role playing pasts are laid bare for all to see! We hope you have as much listening as we had recording.
Correction: on the closing stinger, Nick says that Dark Dungeons costs $2.50. Actually, the extras cost $2.50. The movie itself costs $5.00. Sorry for the error.
I just finished reading the first issue, and I just wanted to share a few thoughts on it:
Parallel Man is a science adventure comic. Much in the same way that Star Trek, Blake’s 7 or even Doctor Who can have just about an unlimited number of exciting settings, PM is the same. Rather than travelling though space or time (and space), Parallel Man deals with Skip Technology that allows you to jump between multiple Earths. Some of them are fungus worlds, others are populated by reptilian humanoids, and many have been dominated by a threat that is revealed in this premier issue.
Rather than expanding their empire out, these people have expanded their empire sideways, into different Earths. This seems to have led to amassing some pretty awesome technology, and most of it is demonstrated rather than explained, something I’ve always been partial to in comic book storytelling.
Comics are a visual medium, and as such, Parallel Man doesn’t rely on exposition to convey what’s happening, they show it and you pick it up as you go, because you’re clever and don’t need to have your hand held though a comic.
First issues are tricky. They have more weight to pull than any other issue in a series, because they need to introduce the reader to this world and the characters in it, give you just enough plot to set the hook, and then somehow make you give a shit in only about 30 pages. First issues can be clunky, but I think Parallel Man pulled it off well. They dive right in, and by the time the issue is over, I wanted more.
Parallel Man: Invasion America #1 comes out October 8th. I’d highly recommend talking to your Local Comic Shop to pre-order an issue. As it’s a new comic by a new publisher, there’s a good chance they won’t pre-order a ton of them, and you should check it out.
This could be the start of something big. Future Dude is planning animation, mobile games, and deck builder games all running… in parallel. Here’s some preview animation, with some release date info.
This week we sat down with Molly’s cousin Andrew Hackard. He works for Steve Jackson Games and has the awesome title of Munchkin Czar! Given that fact, you’d think we’d spend the entire episode taking about Munchkin. Why would we do that? That’s his day job! Instead, we talk about the latest board games we’ve been playing. Are you tired of hearing us talk about Legendary? We hope not! To be fair, we talk about a whole bunch of other games as well. Also, since we answered Andrew’s five questions on the podcast many moons ago, we have to answer five questions that he brought to us!
This week’s very special episode was recorded live at OmegaCon 2013 and features guests Brianne Bilyeu and Ceitius of the Xtreme Tasting League helping us play the Christian Role Playing game “DragonRaid!” It’s not actually a role playing game, mind you, as that leads to Satan worship. It is officially a fantasy simulation. It is also officially silly and overly complex. Tim never even got to use his Hatred of evil skill. Yes, that is an actual skill.While it is badly designed, we all agree it is nowhere near as poorly conceived as the Left Behind board game. Sit back and enjoy our attempts to learn about Chrstianity through some of the most ill conceived analagies possible!
Note: Unlike the rest of our episodes, there is some editing on this one. There were long gaps where we were paging through rule books and other boring stuff. We cut some of that shit out.
(I’ll show you, Nick. Sober Molly keeps Drunk Molly’s promises!)
Peter and I were against each other in round two. I was trailing by maybe 15-16 points going into the final hand, whereas Peter had maybe 5 points to go to win. Peter dealt, his crib, I play. I manage to peg an incredible 13 points in mere gameplay, Peter pegs up to ONE POINT from a win. It’s my count first, and I am totally going to pass the finish because I have a doubled run. BUT THEN PETER GETS LAST CARD and wins!